Features

A complete path tracer, native to macOS & Windows.

Genie Render is a GPU path tracing engine with hardware ray tracing, physically based materials, HDRI lighting and a Blender-/KeyShot-style workflow — running natively on macOS and Windows, no plug-ins required.

A render produced by Genie Render
GPU hardware RT Wavefront engine OIDN denoise AgX tonemapping
2.24×faster than our megakernel — and ahead of Blender Cycles on the same scene
1.5M+triangles path-traced interactively with hardware ray tracing
8light & material lobes — full Principled BSDF with SSS & dispersion
4K+final renders with transparent film and real-alpha PNG export
Cycles-style speed on the GPU.

Wavefront GPU path tracer

Cycles-style speed on the GPU.

The renderer is a streaming wavefront pipeline that keeps the GPU saturated: ray generation, intersection and shading run as separate compute stages with dead paths compacted out each bounce. It uses the GPU's hardware ray-tracing acceleration structures — no software BVH.

  • Adaptive sampling stops converged pixels early
  • Next-event estimation + multiple importance sampling
  • Russian roulette & low-discrepancy sampling
  • Separate viewport and final-render sample limits
Full Principled BSDF — plus a node editor.

Materials & shader nodes

Full Principled BSDF — plus a node editor.

Author materials with the complete Disney/Principled model and a named material library, or drop into the Blender-style Shader Editor to wire textures and procedurals by hand. Everything updates live in the viewport.

  • Metallic, roughness, clearcoat, sheen & specular control
  • Rough glass with transmission, IOR & chromatic dispersion
  • True random-walk subsurface scattering
  • Base / roughness / metallic / normal / bump maps + procedurals
Light by reflection, or by lamp.

Lighting & HDR Light Studio

Light by reflection, or by lamp.

Paint light pins straight onto the lat-long environment canvas in the built-in HDR Light Studio — a KeyShot/LeoMoon-style editor with a GPU compositor and importance-sampled IBL. Or place real analytic lights in the scene with on-viewport gizmos.

  • Painted IBL pins with color, falloff & blend modes
  • Backgrounds: color, gradient, procedural sun & sky, or HDRI image
  • Point, Sun, Spot & Area lights with soft shadows
  • Per-light viewport / render visibility
From viewport to final frame.

Render & export

From viewport to final frame.

A live denoised viewport keeps navigation instant; the F12-style render window produces the final frame offscreen at its own sample count, with progressive preview, time/ETA stats and resolution presets up to 4K and beyond.

  • Intel Open Image Denoise with albedo & normal AOVs
  • AgX tonemapping for true-to-life color
  • Transparent film — export PNG with a real alpha channel
  • Save scenes as self-contained .genie documents

And everything around it

Built like a pro renderer should be.

GPU

Native macOS & Windows

A native desktop app with GPU compute kernels and hardware ray tracing — tuned for Apple Silicon on Mac and modern ray-tracing GPUs on Windows.

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KeyShot-/Blender-style viewport

Orbit, pan and dolly navigation, W/E/R transform tools, an on-canvas stats HUD and a floor grid that stays sharp at any zoom.

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Real-scale import

OBJ import at true 1:1 scale with unit and Z-up options, automatic framing, and broader formats on the roadmap.

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Material library

Named, reusable material datablocks shared across objects — edit once, update everywhere.

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Per-material node trees

Each material gets its own shader graph with a right-click Add menu and wired texture / procedural inputs.

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Save, open & relink

.genie documents embed geometry, materials, node graphs, lights, world and camera so a scene reopens exactly as you left it.

Genie Render

See it on your own scenes.

Download the beta, import a model, and hit render. The live viewport is free — start a 7-day trial whenever you're ready to export.